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Old 11-01-2007, 11:09 AM   #1
 
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Cyberfaces by Slomo76

Jonathan Toews:



Of Note:
Providing that all i had to do was resize the image to 512x512 before starting, then when in FshX double the resolution...then i think this is in 2x

Also, i think his face looks so skinny in the game cuz of his weigth. Hoping so, cuz the model is a perfect fit
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Old 11-01-2007, 12:55 PM   #2
 
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A++++++++++

:O

Wow that cyber is awesome. your best one so far! Keep it up man, you really have talent + skill!
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Old 11-01-2007, 03:51 PM   #3
 
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Great Cyber!

We'll do a 2-pack with my Patrick Kane - just to inform.
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Old 11-01-2007, 04:40 PM   #4
 
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Most definitely your best so far Slomo!
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Old 11-01-2007, 06:00 PM   #5
 
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thanx guys...it's been a LONG time comin' Supra and i are going to release it as a 2-pack. Gonna rip of the Bradox idea and call ours a Supra-Slo or Supromo release lol
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Old 11-03-2007, 12:02 AM   #6
 
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Ryan Hollweg 2X (WIP)



Texture



Please excuse the hair i know it's rediculous
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Old 11-03-2007, 03:54 PM   #7
 
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OH MAN THE HAIR!! (use the 2006-07 pic, its really better for that). Everyth is great, except that
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Old 11-03-2007, 09:53 PM   #8
 
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I know the hair is TERRIBLE! not my strongest point lol
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Old 11-04-2007, 04:07 PM   #9
 
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***Released***
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Old 11-04-2007, 04:40 PM   #10
 
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Not your best (not at Toews's level) but not bad!
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Old 11-04-2007, 05:54 PM   #11
 
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agreed...and now finding out that he was already made is a real pisser. serves me right for just looking at what people post as wanting to be done and not checking for myself to see if they were or not
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Old 11-05-2007, 10:41 AM   #12
 
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I'm starting work on Danny Richmond of the Hawks. here's an early look...

any comments on the model choice...basically does it work? Obviously this is WIP and blending is still yet to do

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Old 11-05-2007, 11:55 AM   #13
 
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Looks great!
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Old 11-05-2007, 12:05 PM   #14
 
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Nose looks a bit strange. Does the model fits perfectly?
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Old 11-05-2007, 01:45 PM   #15
 
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yeah the nose fits right over the nose in the model :/ it does look a little dark though. i'll have a look for another model just to be sure
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Old 11-05-2007, 02:24 PM   #16
 
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Old 11-05-2007, 04:02 PM   #17
 
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move the nose up on the texture, that should look better ingame.
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Old 11-05-2007, 06:28 PM   #18
 
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move the nose up on the texture, that should look better ingame.
How do you do that? every time i move the nose up, it moves the mouth up and changes the alignment your insight and info would be GREATLY appreciated.
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Old 11-05-2007, 06:57 PM   #19
 
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How do you do that? every time i move the nose up, it moves the mouth up and changes the alignment your insight and info would be GREATLY appreciated.
Liquify Tool is your friend!
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Old 11-05-2007, 07:21 PM   #20
 
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I'll have to look into that
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Old 11-05-2007, 07:47 PM   #21
 
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no, I would cut the nose out by itself and move it up on the texture and then blend in the areas as needed/re paste the surrounding areas to match.
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Old 11-06-2007, 01:05 AM   #22
 
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still a lil more blending, but the nose seems to be fixed...thanx Dox



Comments?
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Old 11-06-2007, 03:00 AM   #23
 
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Looks a lot better now
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Old 11-06-2007, 09:37 AM   #24
 
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Its what i think too
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Old 11-06-2007, 10:39 AM   #25
 
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complete
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Old 11-06-2007, 11:18 AM   #26
 
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I think you're constantly improving, Slomo
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Old 11-06-2007, 11:37 AM   #27
 
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thanx man...nice to hear. and nice to see you back...where ya been?
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Old 11-06-2007, 12:41 PM   #28
 
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thanx man...nice to hear. and nice to see you back...where ya been?
He never was away...
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Old 11-06-2007, 02:06 PM   #29
 
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Very good.
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Old 11-06-2007, 02:12 PM   #30
 
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thanx man glad it's being liked by many so far
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