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Old 10-28-2007, 05:52 PM   #1
 
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This one is for Jimbo




have a good day.
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Old 10-28-2007, 06:07 PM   #2
 
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hey it's not for me at all. If you wanna continue using last years thinking and having last years look with this years game go ahead. Until there's a proper ebo editor that can work like oedit to do the player models right, you have to think "outside the box" like EA did, and make optical illusions. Take a good damn look at gettys at each teams unis in game. Take a good look at my unis in game, shitty and crappy as they are. They stretch like they're tighter. Now look at Druktka's and your fabulous looking unis in game. Suddenly they look alot like the baggy same looking stuff as your uni packs of last year and the year before. This uni is magnificent, more so put it in game, and it'll prove my point for me. Anyways I I'll send you the info I have for putting ebo files where to get the stars and sabres, sharks n Swedish uniforms with letters numbers etc in the right places. I'm still sorting all my cybers out. I also have info on making idividual arenas for each team in the game, so the euros can ebo their way to custom 5000 seat 1 layer arenas for anyone who wants it. I've been busy as my father's taken sick and he's the last in my family besides me so I've been MIA lately...

you're unis are mouthwatering this year Luke, I'd LOVE to give that temp a go....

Edit: Seriously all I've maintained all along is that the new unis being made are "old school". Everyone's trying to put words in my mouth about the quality. The quality this year especially from Drutka and you has been nothing short of freaking outstanding/amazing. But I stand by my words. Where's Danne. He's actually looking at the 360/ps3 versions and making his temp around them. He's another uni god I'm interested in seeing how he attacks these things...

Last edited by Jimbo66; 10-28-2007 at 08:08 PM..
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Old 10-28-2007, 08:00 PM   #3
 
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lol
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Old 10-28-2007, 08:55 PM   #4
 
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There's just no pleasing some people these days.
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Old 10-28-2007, 09:03 PM   #5
 
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There's just no pleasing some people these days.
i'm laughing my ass of roght now!
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Old 10-28-2007, 09:06 PM   #6
 
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There's just no pleasing some people these days.
with a face like that can you blame him?
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Old 10-28-2007, 09:10 PM   #7
 
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hey it's not for me at all. If you wanna continue using last years thinking and having last years look with this years game go ahead. Until there's a proper ebo editor that can work like oedit to do the player models right, you have to think "outside the box" like EA did, and make optical illusions. Take a good damn look at gettys at each teams unis in game. Take a good look at my unis in game, shitty and crappy as they are. They stretch like they're tighter. Now look at Druktka's and your fabulous looking unis in game. Suddenly they look alot like the baggy same looking stuff as your uni packs of last year and the year before. This uni is magnificent, more so put it in game, and it'll prove my point for me.

All you had to say was to reduce the amount of folds and shading on the temp so there are no wrinkles on the body. I was trying to figure out what the **** you were talking about, and I took a look at Holden's temp and realized what you were getting at.

Next time SHOW us what you mean instead of all the jibba jabba.
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Old 10-28-2007, 09:16 PM   #8
 
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There's just no pleasing some people these days.
I'm beyond pleased luke, it's an unbelieveable job on it and it's actually 100% accurate (your Ducks in your preview thread is not due to the fact the stripes actually stop where the side mesh is like these). The problem I'm stating is you made this in fun to poke fun of the fact I'm yadderring on about the fact no one's made accurate unis yet(I suck so I don't count), and you have no intentions of doing these right.

Making the most pretty eye candy going is like buying a ferrari only to find someones dropped a Ugo's engine in the bay, is candy covered crap. Straight lines down an arm sleeve when every picture, graphic etc.. on the web says it's actually wider in some spots, and then tapers into a really thin ending is what I'm talking about. Straight lines on Florida's and Oilers, and Nashville, while looking real great doing so is INCORRECT. Far be it from me to be a nit picker or be anually retentive about details, but getting the damn unis completely wrong is something I'd expect my Yoda NOT to DO.

Drezz doesn't stand for imperfections, he just rips the whole damn game apart, makes a whole new model, and makes US conform to him. Next gen/new gen unis on last years temps/thinking is NOT gonna cut it if you wanna say you did it RIGHT...There, I said my piece....gotta go..

Actually even looking at Drezz's early RBK attempts you can see even he's thinking outside the box on some of the efforts...
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Old 10-28-2007, 09:18 PM   #9
 
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All you had to say was to reduce the amount of folds and shading on the temp so there are no wrinkles on the body. I was trying to figure out what the **** you were talking about, and I took a look at Holden's temp and realized what you were getting at.

Next time SHOW us what you mean instead of all the jibba jabba.

I'm actually doing that as we speak...I'll have the idiots guide to jimbo's speech in pictures up shortly

Note:Current way of making Florida stripes


Proper way of making stripes:


look at these examples:





see how the stripes widen then taper into a narrow conclusion. THey're sewed on straight, but becuase of the cut of the new RBK unis and the fact they're SO DAMN tight, they look like they do when on a player. EA did this with their new rbks patch and so did I in my lame azz attempt to tide everyone over.
I HATE the fact I'm being made to look like the bad guy when in reality I CANNOT WAIT for someone to make Drutka's quality of work so I can replace my piss poor efforts/unis in my game. The fact is simply as nice as his and Luke's stuff is, they don't look right in game, that's all...

Last edited by Jimbo66; 10-28-2007 at 09:32 PM..
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Old 10-28-2007, 09:49 PM   #10
 
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NHL08 for pc is not next gen, and as far as i'm concerned... Drutka's and L.H.'s work looks fantastic in game. I'll deal with the next gen tomfoolery when i buy a ps3 or 360.
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Old 10-28-2007, 10:00 PM   #11
 
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NHL08 for pc is not next gen, and as far as i'm concerned... Drutka's and L.H.'s work looks fantastic in game. I'll deal with the next gen tomfoolery when i buy a ps3 or 360.
Has nothing to do with tomfoolery or next gen. I totally agree 10000% that their work looks supreb in game. Apon looking at luke's temp in game (damn it's SOLID A+++) it's just more of something I know not being correct then even a nitpick. The unis just aren't tight. But putting in the tricks I'm yabberring about can make em look so.

Luke's Anaheim from his thread on left, this anaheim on the right of each example. Now anaheim is NOT exactly a good poster child for my point (the floridas, nashvilles Flyers etc. are), but same temp, differnet styles, same author. Look in the shoulders, the arms. Though very little impact is noticed, one looks tighter then the other





BTW you'll have to fix the collars a bit more for the logos to work better...
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Old 10-28-2007, 10:18 PM   #12
 
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I think we need a built in translator for jimbos posts. I attempted to make sense of the first one for a few seconds before my head started hurting and I was reaching for the aspirin.
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Old 10-28-2007, 10:33 PM   #13
 
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Jimbo, If you think one looks "tighter" than the other, pass some over here, that must be some good stuff.
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Old 10-28-2007, 10:37 PM   #14
 
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Jimbo, If you think one looks "tighter" than the other, pass some over here, that must be some good stuff.
regardless, look at the pics at getty's. Look at the way EA did their crap patch. The crap patch to date has ben the closest thing to making a "tighter" sweater I've seen. THey suck, but they give the optical illusion of a new tighter sweater, without revamping the models. I like all the unis so far this year, I've said more then enough...I've got to get back to this nuclear fusion project I'm doing on the side.
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Old 10-28-2007, 10:52 PM   #15
 
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I don't see the difference in the Anaheim ones...

Am I blind?
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Old 10-28-2007, 11:14 PM   #16
 
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i dont either, i installed jimbos jerseys with his idea of them and drutkas jerseys and they all look baggy to me so whatever he is smoking or sniffing to see a tighter jersey please send some my way. haha
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Old 10-28-2007, 11:18 PM   #17
 
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Sorry Jimbo, no disrespect to you at all my friend, but I'm with Drutka on this one, that must be the stickiest of icky cause i don't see a difference at all. the only reason that i could see the ea jersey "looking" more tight is because they can't draw a straight line and they fluked out. the thing is though, thier jerseys look like crap tight or not. bottom line is the mods stuff looks great regardless of the tightness of the jerseys. And I know we ALL agree on this point.
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Old 10-29-2007, 12:23 AM   #18
 
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Jimbo, If you think one looks "tighter" than the other, pass some over here, that must be some good stuff.
Here's whats funny. Lol, If I had to pick, the one from Luke's Jersey thread looks tighter. Way to prove to point!

I'd like to see what you mean from the Nashville/Florida/Flyers ones though.
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Old 10-29-2007, 02:35 AM   #19
 
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I will try something with one of the other teams just for fun.
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Old 10-29-2007, 03:15 AM   #20
 
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Here check out nashville.
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Old 10-29-2007, 04:12 AM   #21
 
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n how does this look ingame??
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Old 10-29-2007, 08:42 AM   #22
 
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yeah and why are the lines not even/straight?
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Old 10-29-2007, 08:56 AM   #23
 
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EA's lines are wobbly because they used a bump map to place their colours on the jersey. They follow the folds on the jersey texture which follows the folds from the model.

If you look at EA's jerseys, they're not very nice looking at all.

If you want the slimmer look, you need to edit the models. They may look tighter if you use a jersey temp with minimal shading, but thats about as good as its going to get.

Its not worth trying to redo all textures and temps from scratch to make old baggy shirts look like slim ones. The less contrast you put into a jersey, the flatter it looks. I don't think Holden's temp really helps at all - if anything, the players look cartoony and flat with no volume or depth.
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