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Old 10-02-2007, 12:45 PM   #1
 
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Need your help/opinion

Hi Everybody .

I'm tired of watching A LOT of good cyberface makers . I want to be as good as them . So I've done my 3rd ''career'' cyber .

It's Trevor Gillies of the Ducks [ . I know on the preview it's a Blues player . ]

I know that i need to choose a cybertemp .. But on this cyber . IT'S CRYSTAL CLEAR that i selected Mike Johnson . Why is it so apparent ?

Can you tell me what I must do in Photoshop to improve my cybers ?.
Thanxx !

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Old 10-02-2007, 12:56 PM   #2
 
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There was one time I made a cyberface with the use of Eric Lindros' model - and in-game it looked like none other than Lindros. That was the only time that has happened.

All I can say is put as much as you possibly can from the picture into the fac - all scars, zits, etc. For a touch of realism, do the hair, put the real eyeballs in, etc.

The most important thing of all is finding the right model. If you find one with similar distance between the eyes, nose, upper lip, chin, shape of eye, shape of nose, mouth, etc.. jaw shape and facial width - your cyberface should end up turning out great. I know it sounds like a lot - but it's been proven that at most times - there is that one awesome model that's perfect for the cyber you're making.

Grab a hold of Dox's NHL 2005 cyber facs that he extracted from the game. Those ebo files will not have that glare and plastic shine that you see in your preview pic - your cybers will turn out way, way better.

Good luck, I look forward to seeing more cybers from you - I love it when people take initiative with cybers - the best - and most fun, addon to make imo
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Old 10-02-2007, 01:15 PM   #3
 
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I already have cybertemp if that's what you mean with Dox's NHL 2005 cyber faces . How can i put the real Eyeballs ?. When i Wrap them on Photoshop it always end up the same. The 2 eyes don't have the same size and it's REALLY but REALLY ugly ..

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Old 10-02-2007, 01:32 PM   #4
 
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I'd also like to know how to create or modify ebo files for cyberface ?
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Old 10-02-2007, 01:42 PM   #5
 
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This was posted by Brad26 back at SG, for those of you who do not wish to visit that site again, here is the ebo editing tutorial by Brad.
Quote:
Originally Posted by Brad26 View Post
Overview
---------

Up until this point, the long-available EBO EDITOR opens up certain ebos - 3d crowd models, arena - upper/lower bowl, jumbotron, etc.. but player models, cyberfaces and others could never be opened.

I came up with a theory and wouldn't you know it, it worked! Now I must say this is a tedious process, the editor itself is clumsy and difficult at times, sometimes you can't get the proper angle you want, etc..

However, at this point, it's better than nothing. I've successfully re-lengthen a player's nose with great results. I've done a few other things too, all with great results. With this discovery one can now make a glass update (as pics are shown in the thread link above), and other things. Now cyberface makers can reshape the eyes, bring them closer together, widen the jaw, pretty much anything you want. Not nearly as good as Oedit, but it's still something.

Please note that I have no computer knowledge at all so don't ask me to make this easier and/or better. In fact, I would like to get in touch with the author of this EBO Editor program in which he could modify it so all the steps necessary outlined below won't be necessary. If that doesn't happen, then this will have to do for now anyways.

If you're up to the task and can put up with the silly things involved, then read on:D And let's get this over with now - the pics you see will show I have Windows 2000, yeah, I know - old school :P

Theory
-------
Why does EBO EDITOR open up some ebos and not others? I have no idea.. but I thought what if I grabbed the verticle data from the cyber ebo file, and placed inside another one, in which EBO EDITOR will open.

That's it, that's the theory.

After finding out this works and dancing around the room, I needed to find an openable ebo file in which the verticles were far away from the center. Cyberface EBOS are dead center of the grid when opened. So I have settled on "crowd_2d.ebo". These verticles place where the 2d crowd will go, around the ice surface. Perfect. Far away from the center, where the cyber will be. Yes, temporarily you will be sharing your cyber ebo verticles with this other ebo file, you'll see both if you zoom out.

Then zoom in on the cyber verticles, make your changes, save, then exit. I then put the data I initially put into the "crowd_2d.ebo" file, and put it back into the ORIGINAL ebo file. Save, import.. fantastic successful results.

Weird, I know, but it works and with practice, it's getting easier and faster to do. The alternative is nothing

Details
-------

1. With a good Hex Editor - load up "crowd_2d.ebo", and also load up a cyber ebo file. Put the two side-by-side so you can see both files.

2. You want to put a portion of the cyber ebo into the crowd_2d one, so highlight, and copy lines 4656 - 12784, and paste them OVER TOP of the same lines in the crowd file. Save the file, I like to call it "mod.ebo"..

3. Enter Ebo Editor, and load up mod.ebo You will see exactly this at first:


4. Control 0 will zoom out. If you zoom FULLY OUT, you'll see both sets of verticles - the ones outlining the rink for the 2d crowd placement, and a blob in the center of it all, which is the newly imported cyberface verticles. As mentioned - it's a good one to use as a "host" - the crowd_2d, as the verticles are far away from the center, away from the cyberface.

Pretty cool eh?

5. Now if we didn't do a full zoom out like that, but instead zoomed out ten times from the start, you'll see something like this (it's different, but similar with every ebo I found so far)

6. Keep zooming in and see something like this:


7. Play around with the different angles the program allows:


8. And for the best one to move eyes closer together, nose bigger or smaller, mouth adjustments, etc... the front view. Now for some reason this particular model was a little more difficult to make out. Trust me that on others it's quite easy to. For example, for Iginla, the fac has an open mouth. The verticals I can clearly see that, clearly see the eyes, nose, everything.. better than this example. The chin in this example isn't well defined either, but you'll get the point:


9. Move the verticals however you want for the change. When you're done, SAVE.

10. Load up your hex editor, and bring side-by-side your modified ebo file and the ORIGINAL untouched one.

11. Highlight 4656 - 12784 once again, from the modified ebo file, copy and paste it overtop of the same lines, into the original untouched ebo file. Once done, save. Import it in the game and that is it!

It's extremely silly, a bit of a process, clumsy, etc.. but it works and that's all that matters. I will be modifying/tweaking my future cybers for more accuracy from now on with this. LH is interested in a realistic glass update and I'm willing to guide him with that, as I already found it easy (different lines to copy/paste), player models are possible..etc..etc.. stick curves maybe..
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Old 10-02-2007, 02:27 PM   #6
 
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Things have been updated since that tutorial was posted, as well as I have recently, as of less than one week ago, discovered where and how to find and bring up the verticle placement on the actual FAC texture - very useful indeed for certain things. Also, I found a way to get rid of the white lines that connect the blue dots - making it really easy to make out features, on both the cyber model and the verticles on the texture.

But - use this all as a last resort. Most people don't use or need ebo editing - myself included - but it is very useful in doing things like bring the eyeballs closer together/farther apart, nose length and chin modifications, things like that.

Before this ebo thing came along, we all made cybers without, just by making the fac - and is still mostly done this way. A good cyberface maker can usually do without ebo editing. It definitely is a last resort thing.

You still want to find the best model possible. First and foremost.
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Old 10-02-2007, 03:38 PM   #7
 
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Thank you really much . But i've done some research for a good Ebo Editor and don't find one ? . Where Can i download A GOOD one . Well in fact i've download one .. but i could'nt open any .ebo. Not even crowd_2d.ebo
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Old 10-02-2007, 04:38 PM   #8
 
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I've just done an other one . Alex Bourret . Any Toughts on how I can improve ?



I know it's not really good but i'm beginning ..
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Old 10-02-2007, 05:28 PM   #9
 
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Your Alex Bourret is not bad! It looks like him at least, and your model selection seems pretty good as well. If you had use of the ebo editor, the eyes could be moved closer together. You need to put his correct eye color as well - in the bottom left of the FAC.

To become good at this, you just need to practice and practice. The more you do, the more familiar you'll become of Photoshop, and your own unique style will come out. Try new things - try using the clone tool. Try layering your fac, etc. Read Unorthadox's tutorial.. and Antti had one up at one time as well with some good tips on how to blend the sides, etc. I'm not sure if Antti's is still up though - that was back in Cyberface World days.

As far as I know, there are two ebo editors. I have the first one that came out, never bothered to get the 2nd one when I heard about it. I don't know anything about the 2nd ebo editor.. other than it doesn't open cyberface files either.
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Old 10-02-2007, 06:01 PM   #10
 
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Quote:
Originally Posted by Brad26 View Post
Things have been updated since that tutorial was posted, as well as I have recently, as of less than one week ago, discovered where and how to find and bring up the verticle placement on the actual FAC texture - very useful indeed for certain things. Also, I found a way to get rid of the white lines that connect the blue dots - making it really easy to make out features, on both the cyber model and the verticles on the texture.

But - use this all as a last resort. Most people don't use or need ebo editing - myself included - but it is very useful in doing things like bring the eyeballs closer together/farther apart, nose length and chin modifications, things like that.

Before this ebo thing came along, we all made cybers without, just by making the fac - and is still mostly done this way. A good cyberface maker can usually do without ebo editing. It definitely is a last resort thing.

You still want to find the best model possible. First and foremost.
So is now possible to edit the UV map? Is it possible to share this newfound knowledge? I been trying to open up the UV map in the second version of ebo but to no avail.
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Old 10-02-2007, 06:05 PM   #11
 
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Thanx . I didn't find any EBO editor . Where Can i find one and where can I read Unorthadox's tutorial ?
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Old 10-02-2007, 06:10 PM   #12
 
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Quote:
Originally Posted by rolie View Post
So is now possible to edit the UV map? Is it possible to share this newfound knowledge? I been trying to open up the UV map in the second version of ebo but to no avail.

Yes, cyberface UV mapping now discovered. I've been testing it on
several cyber EBO files all week - and I have about a 99% accuracy result -
there was only one that "didn't" work, it did, but the mapping was flipped sideways
on the fac. The rest worked perfectly.

Be warned though, it's even trickier - more tedius anyways, to get this to work.
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Old 10-02-2007, 06:19 PM   #13
 
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I repeat .. Where Can i find this tutorial ? AND WHERE there is a EBO editor haha . Please answer me !
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Old 10-02-2007, 06:31 PM   #14
 
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lol, I meant to answer you, but got lost in the ebo talk.. I can send you the editor via email or MSN as I don't know where to get it anymore, and as far as Unorthadox's tutorial, I'll have to do a search for that, let me do that and I'll come back here with the links.
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Old 10-02-2007, 06:36 PM   #15
 
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Quote:
Originally Posted by Brad26 View Post
Yes, cyberface UV mapping now discovered. I've been testing it on
several cyber EBO files all week - and I have about a 99% accuracy result -
there was only one that "didn't" work, it did, but the mapping was flipped sideways
on the fac. The rest worked perfectly.

Be warned though, it's even trickier - more tedius anyways, to get this to work.
That is huge discovery! I don't mind trickier or tedious. I got this far might as well go all the way. Your finding would help in perfecting the alignment of things, (eyes noses,mouth ears) I also notice under the chin gets really distorted on some cybers.
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Old 10-02-2007, 06:57 PM   #16
 
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Here's a link for the tutorial, thanks Antti for finding it for me

http://www.nhldepot.net/forums/showthread.php?t=15266
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Old 10-02-2007, 07:14 PM   #17
 
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My email is xunkknownx@hotmail.com
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Old 10-02-2007, 07:48 PM   #18
 
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Ok, I just sent the Ebo Editor to you
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Old 10-02-2007, 08:02 PM   #19
 
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Thanx a lot :D
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Old 10-03-2007, 09:01 PM   #20
 
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Quote:
Originally Posted by rolie View Post
That is huge discovery! I don't mind trickier or tedious. I got this far might as well go all the way. Your finding would help in perfecting the alignment of things, (eyes noses,mouth ears) I also notice under the chin gets really distorted on some cybers.
Yes, this is a great, great discovery - and it worked so good the other day - it saved my cyberface. I UV-mapped the chin around a problem area and that's all it took to save it. One other time I tweaked the eyes on the FAC, made it look much better. I keep making discoveries but if there's interest, I'll make an announcement soon.



Now... look at the right side of his mouth. On my fac - the mouth is curved upwards. If I take the dots and move it up to match, it's mapped perfectly and custom to this cyberface.

I love this.
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