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09-06-2007, 10:13 AM
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#31
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Status: Juniors
Join Date: May 2007
Posts: 12
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Are you working with an ebo.editor?
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09-06-2007, 11:28 AM
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#32
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Quote:
Originally Posted by PowerPanther
Are you working with an ebo.editor?
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No, I'm not using ebo. editor with my cybers. Yes, I know what it is, but team FHR's Ramse told me that using of it is slow. So I have such a many screenshots of players cyberfaces which I have made so it makes choosing of cf model more simply.
If there is someone who wants to make the very good tool for cyberface makers I can give a very good advice:
That tool includes screenshots of all cybers which EA have made - screenshots shall be named according players facenumbers. Maybe there could be opened textures of cybers too. So when you look those screenshots with windows prewiew, you could easily to find really good model.
Of course you have to extract with biggui all players models from game to somewhere in your computer.
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09-06-2007, 03:08 PM
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#33
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Status: www.thebreakaway.net
Join Date: Apr 2007
Location: Germany
Posts: 556
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I would maybe help you with some cybers, since Antti's site with the pictures is down, I don't know what to do right now... Any ideas?
If not, can you give me the link where you download the hi-res pics of the finnish league?
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09-06-2007, 03:41 PM
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#34
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Quote:
Originally Posted by Marius
I would maybe help you with some cybers, since Antti's site with the pictures is down, I don't know what to do right now... Any ideas?
If not, can you give me the link where you download the hi-res pics of the finnish league?
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Check your private messages.
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09-06-2007, 06:00 PM
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#35
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Joonas Riekkinen

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09-07-2007, 11:51 AM
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#36
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Have you recgonized same thing than me. Cyberfaces looks very much different in automatic replays (I mean when the game starts and players skate to the rink, when you get penalty and player is in the penaltybox and so on) and they look different in manual replay ( I mean when you pause the game and you control the replay) In manual replays the size matters to the model but in automatic replays the cyberface is like it must to be. I think it is most imporant that cf looks fantastic in the automatic replays because in fact gamers doesn't use manual replays very often.
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09-07-2007, 04:20 PM
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#37
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Status: 1st liner
Join Date: Apr 2007
Location: Uddevalla, Sweden (same as Gistedt:D)
Posts: 534
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man, your work is just sick!!
really good job!!
__________________
Round 1:
13 STL
(from TOR) LARS ELLER 5/8/1989 Rodovre, Denmark 6' 0" 198 SWE-JR FROLUNDA JR
R 2:
36 PHX
(from EDM) JOEL GISTEDT 12/7/1987 Uddevalla, Sweden 5' 11" 174 SWEDEN FROLUNDA (FIRST GOALIE:D)
39 STL SIMON HJALMARSSON 2/1/1989 Varnamo, Sweden 5' 11" 161 SWE-JR FROLUNDA JR
R 3:
88 DET JOAKIM ANDERSSON 2/5/1989 Munkedal, Sweden 6' 2" 198 SWE-JR FROLUNDA JR
R 6:
55 COL
(from WSH) JENS HELLGREN 3/6/1989 Bjorbo, Sweden 6' 3" 192 SWE-JR FROLUNDA JR
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09-09-2007, 04:53 AM
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#38
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Matti Uusivirta, Blues

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09-09-2007, 04:58 AM
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#39
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Status: and stuff.
Join Date: Apr 2007
Location: San Diego, CA
Posts: 37
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dude these are pretty sick. i wish i could make good cfs.
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09-09-2007, 05:08 AM
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#40
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Status: 1st liner
Join Date: Apr 2007
Location: Uddevalla, Sweden (same as Gistedt:D)
Posts: 534
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wooow!!!
__________________
Round 1:
13 STL
(from TOR) LARS ELLER 5/8/1989 Rodovre, Denmark 6' 0" 198 SWE-JR FROLUNDA JR
R 2:
36 PHX
(from EDM) JOEL GISTEDT 12/7/1987 Uddevalla, Sweden 5' 11" 174 SWEDEN FROLUNDA (FIRST GOALIE:D)
39 STL SIMON HJALMARSSON 2/1/1989 Varnamo, Sweden 5' 11" 161 SWE-JR FROLUNDA JR
R 3:
88 DET JOAKIM ANDERSSON 2/5/1989 Munkedal, Sweden 6' 2" 198 SWE-JR FROLUNDA JR
R 6:
55 COL
(from WSH) JENS HELLGREN 3/6/1989 Bjorbo, Sweden 6' 3" 192 SWE-JR FROLUNDA JR
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09-09-2007, 05:26 PM
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#41
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Teemu Virkkunen, Ässät

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09-10-2007, 10:56 AM
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#42
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Status: 1st liner
Join Date: Apr 2007
Location: Uddevalla, Sweden (same as Gistedt:D)
Posts: 534
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again, AWESOME!!
__________________
Round 1:
13 STL
(from TOR) LARS ELLER 5/8/1989 Rodovre, Denmark 6' 0" 198 SWE-JR FROLUNDA JR
R 2:
36 PHX
(from EDM) JOEL GISTEDT 12/7/1987 Uddevalla, Sweden 5' 11" 174 SWEDEN FROLUNDA (FIRST GOALIE:D)
39 STL SIMON HJALMARSSON 2/1/1989 Varnamo, Sweden 5' 11" 161 SWE-JR FROLUNDA JR
R 3:
88 DET JOAKIM ANDERSSON 2/5/1989 Munkedal, Sweden 6' 2" 198 SWE-JR FROLUNDA JR
R 6:
55 COL
(from WSH) JENS HELLGREN 3/6/1989 Bjorbo, Sweden 6' 3" 192 SWE-JR FROLUNDA JR
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09-11-2007, 02:33 AM
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#43
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Rob Hisey, Ässät

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09-11-2007, 08:06 AM
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#44
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Status: Juniors
Join Date: Apr 2007
Location: Montreal,Quebec
Posts: 45
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GOD DAMN ... woooooooooooow ! ! ! amazing stuff right there :O !
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09-11-2007, 12:10 PM
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#45
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Johannes Alanen, TPS

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09-18-2007, 11:33 PM
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#46
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Status: The One Ninja
Join Date: Mar 2007
Location: Mississauga
Posts: 174
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Vitun upeita!
God damn, those are beautiful. Thanks for the 512x512 tip too, eh? Can't believe I didn't think of it.
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09-19-2007, 06:45 AM
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#47
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Status: www.thebreakaway.net
Join Date: Apr 2007
Location: Germany
Posts: 556
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Össi, can you give me a tip where I can find the 512x512 teeth texture and what's the best way to duplicate the size of the ears better to have the best result as possible...
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09-19-2007, 11:25 AM
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#48
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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I get teeth texture from team FHR's Ramse, but you can cut it off from my screenshot of Teemu Nurmi's textures. It finds at first page of this thread.
I haven't do anything to ears, but I think if you take a photo from your ear and little bit photoshop to fit it on the texture you could make amazing good looking ears. Maybe you could do it to the "empty" unvisible 512x512 layer and save it in png file form then it works with nearly all cyberfaces.
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09-19-2007, 01:19 PM
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#49
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Status: www.thebreakaway.net
Join Date: Apr 2007
Location: Germany
Posts: 556
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Quote:
Originally Posted by össi
I get teeth texture from team FHR's Ramse, but you can cut it off from my screenshot of Teemu Nurmi's textures. It finds at first page of this thread.
I haven't do anything to ears, but I think if you take a photo from your ear and little bit photoshop to fit it on the texture you could make amazing good looking ears. Maybe you could do it to the "empty" unvisible 512x512 layer and save it in png file form then it works with nearly all cyberfaces.
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Thanks! 
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09-19-2007, 03:45 PM
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#50
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Status: AHL
Join Date: Feb 2005
Posts: 72
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I used Kenu's ears in my 512x512 textures a while ago. :D I mean Kenu's actual ears, I C&P'ed them off of a pic he gave me.
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09-19-2007, 05:09 PM
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#51
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Maybe Kenu's ears are the most famous ears in the world of addons. But wait a while. Maybe we see Marius ears in our games in this year, remember to wash your ears before taking photos  in seriously Marius, I think that you are one of the best cyberfacemakers in this fanatic world of addonmakers. Go and make those ears, and if them work I'd like to download them.
Or should I make my own ears famous too..Maybe I could be a superstar of addons world with my ears... 
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09-20-2007, 05:52 PM
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#52
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Hannu Virta, TPS

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09-21-2007, 10:54 AM
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#53
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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Juha Kuokkanen, TPS

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09-21-2007, 12:26 PM
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#54
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Status: Something goin' on..
Join Date: Oct 2005
Location: Lethbridge AB
Posts: 653
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Hmmm.... the general consensus is 512x512 is the way to go this year. Perhaps I'll give it a try in the next cyber I do. Ossi - your work is crazy - crazy good, crazy excellent!
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09-21-2007, 12:32 PM
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#55
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Status: .
Join Date: Jan 2005
Location: Maple, ON
Posts: 517
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Great work as always össi
Quote:
Originally Posted by Marius
Össi, can you give me a tip where I can find the 512x512 teeth texture and what's the best way to duplicate the size of the ears better to have the best result as possible...
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My teeth texture on the download server is also available in 2x
Quote:
Originally Posted by Brad26
Hmmm.... the general consensus is 512x512 is the way to go this year. Perhaps I'll give it a try in the next cyber I do. Ossi - your work is crazy - crazy good, crazy excellent!
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Yep, we could have done it last year too - we just never checked after all those crashing problems with NHL 05
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09-21-2007, 12:41 PM
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#56
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Status: www.thebreakaway.net
Join Date: Apr 2007
Location: Germany
Posts: 556
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Quote:
Originally Posted by Unorthadox
My teeth texture on the download server is also available in 2x
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Oh yeah, thanks for the tip.
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09-21-2007, 12:46 PM
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#57
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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I am sure that guys like Marius and Brad26 could make better cybers than me when they use 512x512 textures. All is much more easier and results are much more better when using 2x models.
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09-21-2007, 02:03 PM
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#58
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Status: Juniors
Join Date: Jul 2007
Posts: 26
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Fantastic cybers össi. Very impressive. Keep it up. 
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09-21-2007, 03:58 PM
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#59
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Status: team FHR
Join Date: Aug 2007
Location: Rovaniemi
Posts: 65
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That is the most difficult part of making cyberfaces.
What do you think, I closed his mouth and do some other things too, but is it now enough good to cyberface? Those photos are very much smaller than originals because I doesn't see it wise to put here full resolution photos.
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09-21-2007, 04:17 PM
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#60
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Status: .
Join Date: Jan 2005
Location: Maple, ON
Posts: 517
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looks good man, I usually do that too
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