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05-18-2007, 10:03 AM
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#1
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Status: 2nd liner
Join Date: Oct 2003
Location: Sudbury, ON
Posts: 323
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The Usual Suspects - (new temps inside)
Yeah, its that time again - I've decided to get ahead of the game and fix up the PNHL C&P temps I made and release them individually (since a lot of people complained about the supertemp being way too big and slow to use).
I present to you, The Usual Suspects. More of the lineups will be shown in the upcoming weeks. I'm hoping to get most of the major brands done, and new blockers and trappers as well. These are based off the EA bump map, hence the distortion, and the fact that the sides and outer texture are all the same. It maps best, so I stuck with it.
I'll try and post a few more once the temps are cleaned up.
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05-18-2007, 11:14 AM
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#2
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Status: I am the great cornholio.
Join Date: Mar 2007
Posts: 43
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Awesome! C&P ftw!
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05-18-2007, 11:40 AM
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#3
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Status: designstueberl
Join Date: Apr 2007
Location: Dresden, GER
Posts: 145
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Looks great, Drezzbob.
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designstueberl
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05-18-2007, 03:00 PM
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#4
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Status: Goalie Maker
Join Date: Nov 2006
Posts: 838
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Dude, c&p templates?!
Drezz is tha bomb.
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Stay tuned for a new episode of Battling Seizure Robots!
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05-18-2007, 06:27 PM
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#5
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Status: 2nd liner
Join Date: Mar 2007
Posts: 249
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You rawk homes
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05-18-2007, 10:48 PM
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#6
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Status: NHL Depot Roster Maker
Join Date: Oct 2003
Location: Montréal, Québec
Posts: 1,691
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Is this real ?
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¥~{£µGèÑé-ÞøWë®}~¥
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05-19-2007, 12:10 AM
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#7
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Status: CHL Depot Admin
Join Date: Apr 2005
Posts: 145
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looks awesome andres
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05-19-2007, 09:55 AM
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#8
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Status: I Like That!
Join Date: Nov 2006
Location: sweden
Posts: 78
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w00t? that is insane!
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05-19-2007, 12:17 PM
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#9
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Status: 1st liner
Join Date: Apr 2007
Location: Uddevalla, Sweden (same as Gistedt:D)
Posts: 534
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:O Awesome!!!
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05-20-2007, 02:15 AM
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#10
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Status: and stuff.
Join Date: Apr 2007
Location: San Diego, CA
Posts: 37
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you got any ingames??
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05-20-2007, 02:26 AM
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#11
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Status: 2nd liner
Join Date: Mar 2007
Posts: 249
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ingames would be awesome. great job
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05-20-2007, 05:53 AM
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#12
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Status: The Lord of the Rinks
Join Date: May 2007
Location: Gent, Belgium
Posts: 13
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Holy sh*t
look amazingly realistic...
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05-20-2007, 08:17 AM
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#13
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Status: 2nd liner
Join Date: Oct 2003
Location: Sudbury, ON
Posts: 323
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If you want ingames, check out PNHL. Thats where I used them.
Heres some more.

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05-20-2007, 11:11 AM
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#14
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Status: 2nd liner
Join Date: Mar 2007
Posts: 249
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Love the blue Velo 3s
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05-20-2007, 04:02 PM
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#15
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Status: and stuff.
Join Date: Apr 2007
Location: San Diego, CA
Posts: 37
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i cant wait for these to be released.
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05-20-2007, 04:06 PM
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#16
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Status: 2nd liner
Join Date: Mar 2007
Posts: 249
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Release!!!!!!!!!!!!!!!
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05-23-2007, 10:09 AM
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#17
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Status: Juniors
Join Date: Feb 2006
Posts: 9
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those look great. heh c&p templates :p
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05-23-2007, 11:40 AM
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#18
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Status: I spit hot fiya...
Join Date: Oct 2005
Location: New Jersey
Posts: 212
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no....not C&P temps (i can't see the pics but I think i know what you are doing). then everyone will be able to make great looking pads. i liked it when only a few had really good techniques on it and it kept it more individual. now everyone is going to be pumping these out. its nothing against you drezz i just feel like C&Ping pads and stuff and getting it to stretch right was some what of an art and took skill to do to make it look right in game. now everyone is just going to be able to make a realistic looking pad by changing colors on a temp.
just my opinion i guess though. still madd love though. haha.
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05-23-2007, 01:15 PM
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#19
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Status: 2nd liner
Join Date: Oct 2003
Location: Sudbury, ON
Posts: 323
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Tough shit, Jon. LOL
Seriously though - I think we wont need these if there's an NG version. It will probably be our last foray into addons if we cant crack the graphic format next year.
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05-23-2007, 01:21 PM
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#20
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Status: I spit hot fiya...
Join Date: Oct 2005
Location: New Jersey
Posts: 212
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now im going to go cry. haha valid point. if it isn't NG then we have this and I guess its not that bad after all. There still is a certain skill it takes to make the masks. People can pump out gear but people are gonna want to see masks as well with that. If the game is NG, you know someone will find a way to crack the format, its just how long it takes that will make us either keep creating add-ons or just giving up.
EDIT: jsut saw these temps, thats not as bad as I thought. Its not real C&P. i mean it is, but just the base is C&P. you still put shapes over them...or so it looks. so that doesn't hurt my style of C&P and changing whats already there to make everything have that look.
Last edited by desouza; 05-23-2007 at 03:49 PM..
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09-26-2007, 12:12 AM
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#21
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Status: AHL
Join Date: Sep 2002
Location: BC
Posts: 54
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Just for you to know Drezz, I really like the Super Temp. 
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09-26-2007, 09:36 AM
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#22
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Status: 2nd liner
Join Date: Oct 2003
Location: Sudbury, ON
Posts: 323
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Thanks - only thing is, its really memory intensive when you have a lot of layers and folder options and effects.
I had a lot of complaints about it, so I decided to go back to the old way of making temps as separate files. Easier to keep track of that way.
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